It’s been a long time since our last update on “HEAT REBORN”, and we think it is about time to update everyone with our progression! After the initial playtest video release, we received much supports and feedback from the community. To better refine the game, we decided to go ahead and bring the major updates, which were initially planned for post-release in advance. Therefore, the full release date will be postponed to allow us better improve for the official release.
Here are some updates as of the current development state:
【Revamp of the game UI / HUD】
We have revamped all the in-game user-interface(UI) with the new rendering engine to present you with the vector-based quality interface all around the lobby and in-game HUD (Head-Up Display) rendered in real-time. The new game UI rendering engine enables us to fully support a range of the game resolutions, including 4K and 21:9 ultrawide aspect ratio seamlessly. The new interface is the faithful recreation of the design present in the original title, further enhanced with the factors of the UX (User Experience) considered in place, and with the additions of the feature-rich UI elements, making it more intuitive and easy to use.
【Major game enhancement】
In the meantime, we have taken the chance to implement several changes for the game engine under-the-hood, modern shaders to the game to enhance its graphics quality, making the weapon models and maps have decent looking yet realistic reflection effects. The silencer and scope models and their mechanism are also being revamped by referencing those in real-life.
【Intelligent Connection Optimization】
We know that a good quality of the game connection is vital for any positive multiplayer gameplay experience. With route optimization implemented, our game client will automatically route through the most optimal route to improve connection latency and gaming experience worldwide. This technology not only improves the connection latency for players, but also protects our server network from the infamous distributed denial-of-service (DDoS) attacks performed by the malicious actors, further increasing the game server network’s stability while giving us flexibility in server deployment. What's more, we have worked hard on enhancing the netcode of the game to provide players a solid gaming experience regardless of their connection latency, making it more friendly and more forgiving to players from worldwide.
【Say farewell to the “pay-to-win” mechanism 】
"HEAT REBORN" is a fan remake game; despite the fact that the shop systems’ models in the original title could benefit the game operator in future runs, considering the actual game balance efforts we have committed all time, we have decided to deprecate it in favor of the brand-new “weapon durability system.”. Therefore, the weapons and items expiration system will be completely replaced by the brand-new “weapon durability system”, in which all the weapons and skills can be purchased and repaired with the in-game currency obtained through the game progression.
【Game anti-cheat related】
Integrity matters! Like other multiplayer games, cheating will pose tremendous negative impacts to both the game and other players. As a response, we have deployed multiple countermeasures to combat the cheaters to create a gaming environment with fairness and integrity.
We have teamed up with a professional anti-cheat service provider to detect abnormal injection and behavior proactively, on top of the existing in-house developed detection and prevention mechanism. Furthermore, we have implemented a proprietary algorithm to detect non-human behavior from the server-side, further improving the cheat detection rate to ensure game fairness.
Fighting with cheaters will be a long battle, and our efforts for committing a better game does not end here. Every game room session will be recorded and archived automatically; our moderator team will actively monitor and promptly investigate all the reports the players submitted. The respective game replay data will be stored in a separated pool for every cheating infraction issued. It will be used as the training model for cheat detection with machine learning to further strengthen our detection in the future.
【Closed Beta & Infos】
We would like to thank you all again for your enthusiastic support. As we have received more than 1,000 closed-beta applications in the first phrase. We will soon issue Steam keys to ALL players who have successfully confirmed their beta test application in the first stage. Players who referred their friends or applied with the invitation code will get the additional Steam key for sharing with friends to join the Closed beta!
"HEAT REBORN" Closed Beta will be scheduled for Christmas in late December to collect player feedbacks and conduct server stress tests. We are currently preparing for the preliminary work required for the test. The specific time and more details will be available announced later through our social media and Discord server announcement. Stay tuned!
- HEAT REBORN DEV TEAM
距離我們上次更新都有一段時間了，是時候向大家更新一下我們「HEAT REBORN 火線特戰隊」的開發進度了！在測試影片推出後十分感謝各位的熱烈支持及意見。經內部測試人員和社群玩家的意見回饋後；開發團隊慎重考慮之下，數月前決定推前遊戲更新路線圖，以進一步優化及改善我們的遊戲。原訂計劃於遊戲推出後所陸續更新的主要功能，現在經已提前完成開發，但亦因此將會順延推遲遊戲推出計劃。原訂１０月份的封測遊戲，及年底正式全面推出 將順延至今年年尾封測及２０２１年第一季內正式全面推出。
【遊戲介面 / HUD全面重製】
我們使用全新的介面引擎並以向量方式重製全部遊戲介面，包括大廳及遊戲HUD，在遊戲內進行即時渲染。新遊戲介面引擎將完整支援任何主流解析度（包括4K或以上的解析度），並加入了更多豐富介面元素及改善了相關之 UX 用戶體驗，使新介面在保留舊有火線特戰隊的特色同時亦更直觀及易於使用。
為進一步提升遊戲體驗， 我們對遊戲底層進行優化改善、調整了遊戲模組及著色器，並將加入更多現代遊戲使用之渲染技術以提升畫面呈現效果，使武器模組有更自然的反光效果 — 場景渲染得更細緻。另外我們參考了現實瞄準器及消音／聲器重新製作三寶模組及相關機制。
我們知道多人遊戲玩家非常重視線路連線品質。然而，因為路由及使用不同的網絡營運商的問題，有可能即使處於同一地區， 玩家之間出現明顯的Ping值差。為解決問題並讓來自世界各地的玩家有良好的遊戲體驗，遊戲主程式將會自動選擇遍佈全球且最低延時的 Steam 專用遊戲骨幹網絡來連接我們的遊戲伺服器。此技術在改善玩家的Ping值的同時亦能保護我們的伺服器網絡免受惡意攻擊而癱瘓停止運作，並提升遊戲營運的整體穩定、可靠及增加伺服器部署的靈活性。
【全面取代原版Pay To Win模式商城系統】
我們再次感謝各位的熱烈支持，在第一階段我們已收到超過一千名玩家的申請。我們將會全數向已於第一階段成功確認申請封測的玩家發出 Steam 遊戲序號，而有使用邀請碼推薦／被推薦的玩家將會獲得相應額外的 Steam 遊戲序號取得資格，分享給予好友一起遊玩封測！
「HEAT REBORN」 封測將預定於１２月份下旬聖誕節進行，以收集玩家意見及進行伺服器壓力測試，我們現階段正全力準備封測所需的前期工作，具體時間及更多詳情將於稍後時間公佈，敬請期待！
- HEAT REBORN DEV TEAM